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Advanced [show]


Arnold Colton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He plays an instrument quite well.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Bonds: Rich, Attractive, Immigrant. Occupation: Banker

Voice: Prounounces S like Z

Attributes [hide]

Arnold Colton, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)16 (+3) 7 (-2)15 (+2)
Skills History +5, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Goblin, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 3 Acid flasks. 3 Thunderstones. 4 Antitoxin. 4 Smokesticks.


Social Check DCs


Aldous Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears professional attire. He has a long chestnut beard with little hanging trinkets. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the north. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Aldous reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. During his travels, Aldous and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aldous discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Aldous fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to work out more often.

Ideals: Athletic, Pacifist. Flaws: Forgetful. Bonds: Attractive, Military. Occupation: Shepherd

Voice: Speaks with squeezed throat

Attributes [hide]

Aldous Marleigh, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 2 Thunderstones. 7 Acid flasks. 3 Tanglefoot bags.


Social Check DCs


Trym Appleton, Male Human [Permalink]

Personal [hide]

Description: This eastern man tends to wear a large black jacket. His clothes are grease stained in places. His hair is silver, silky, and of moderate length. His gray eyes dart from person to person.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the east. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and retire the richest man in the east

Ideals: Entrepeneur, Gifted. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Trym Appleton, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 9 (-1)17 (+3)
Skills History +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Deep green spinel (70 gp). Peridot (40 gp). 1 Chain shirt.


Social Check DCs


Solomon Merton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and dresses in collared shirts and wears a proper scarf over his head. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a slaver, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Sailor mother left him crippled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is terrified, and will act out of fear; and to clean up the streets

Flaws: Ugly, Fearful, Disease. Bonds: Guardian, Mentor. Occupation: Shipwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Solomon Merton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)18 (+4) 10 (+0)13 (+1)
Skills History +6, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Sylvan, Dwarven, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10000 cp. Citrine (50 gp). Golden yellow topaz (800 gp). Jasper (50 gp).


Social Check DCs


Balimaar Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He carries with him a set of flails on his belt, each one with a opal on the hilt. With a patchy chestnut beard and wild chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Bookbinder first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Spice Merchant, but he got bored and became a Bookbinder. He has drifted from career to career and currently works as a Bookbinder.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Job, Religious. Occupation: Bookbinder

Voice: Boston accent

Attributes [hide]

Balimaar Cholmondeley, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 18 (+4)11 (+0)
Skills Religion +4, Survival +6
Senses Passive Perception 14
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Tourmaline (110 gp).


Social Check DCs

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