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Advanced [show]


Lewis England, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a hammer on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long silver hair reaches down to his waist. His eyes are violet.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a logical person and will generally grow upset if things defy logic and science.

History: Lewis was born with his father's beautiful face. He moved out south to avoid the crime he committed. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Fighting, Logical. Bonds: Attractive, Criminal record. Occupation: Merchant

Voice: Loud with bravado

Attributes [hide]

Lewis England, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 49 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)14 (+2) 18 (+4)13 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 14
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 19000 sp. Jasper (50 gp). Iolite (50 gp). Hematite (12 gp). Red spinel (150 gp). 1 Minor magic item.


Social Check DCs


William Davenport, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple green robe with brown stripes complete with hood. His hair, while still mostly blonde, has prominent grey streaks. His eyes are a pleasant gray.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments

History: William hails from a village terrorized by gnolls. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls

Ideals: Gifted, Logical. Flaws: Ugly, Selfish. Bonds: Enemies. Occupation: Seamstress

Voice: Hissing voice

Attributes [hide]

William Davenport, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 5 (-3)16 (+3) 17 (+3)8 (-1)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Celestial, Dwarven, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


William Altham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an entirely grey suit with blue socks and a vest with buckled shoes. He is bald on top and has large brown tufts of hair around his ears. This green eyed northerner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small plains village. One day when William was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. William was heart-stricken from the event, and his father started working long hours to provde for them. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Family, Nature. Occupation: Miner

Voice: Smoker's lung

Attributes [hide]

William Altham, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)15 (+2) 16 (+3)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Masterwork Common Melee.


Social Check DCs


Jocelyn Tenley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts, and carries shields. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: Jocelyn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. Jocelyn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Farmer

Voice: Laughs frequently while speaking

Attributes [hide]

Jocelyn Tenley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 200 gp. Golden pearl (130 gp). Rhodochrosite (11 gp). Tiger eye turquoise (11 gp). Rhodochrosite (11 gp). 1 Minor magic item.


Social Check DCs


Bernard Wallace, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern man dresses in black turtlenecks beneath a brown coat with yellow slacks. He has no hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: Many goblins want him driven away; and someone believes him a fraud

Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Adventurer, Rich. Occupation: Slave Trader

Voice: Slow speaker

Attributes [hide]

Bernard Wallace, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 15 (+2)10 (+0)
Skills Arcana +4, Athletics +4
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs

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