Geoffrey Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is wearing colorful clothing, dressed as a Herbalist. His skin is also unnaturally pale. His white hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was always a brilliant, if unscrupulous mind. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Logical. Flaws: Ugly, Insane, Emotional, Antagonistic. Bonds: Family. Occupation: Herbalist
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2300 sp. 1 Masterwork studded leather.
Bertram Cooper, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears white leather gloves, a white jacket, and tight pants. He sports a long white beard, and similarly colored long hair. His eyes are amber and beady.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Bertram was born in the east. At a young age he loved to build and create. He has had some formal dancing training, and achieved minor success. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Persistence, Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Jeweler
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 70 pp.
Raymond Norton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze and is in decent physical shape. His auburn hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.
History: Raymond was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. By chance he met his sister recently and the two have been together since.
Motivation: Money/treasure.
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Cartwright
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. White pearl (140 gp). Banded agate (14 gp). Red spinel (140 gp).
Thomas Ryland, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His clothes are grease stained in places. He sports a long black beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: Overbrimming with self-confidence, Thomas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born in the south his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the south, certain he would find work there.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Entrepeneur, Impeccable. Bonds: Poor, Immigrant, Attractive. Occupation: Knight
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 cp.
Alex Abram, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a brown coat over a red low-cut shirt, and a wide-brimmed hat upon his head. With bright brown hair and a scraggly beard. He has several tiny emerald earrings on each ear.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people he will do his best to conceal his emotions and appear jolly.
History: His father raised him in a mountain cabin. He worked as a nervous Sage and found it very stressful. He has worked as a Sage like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Joker. Flaws: Shy. Bonds: Rich, Nature, Job. Occupation: Sage
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 6000 cp. 1 Minor magic item.
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