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NPC Generator

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Advanced [show]


Alexandre Langston, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of sickles, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. His thin eyebrows rest above his beady hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west

Ideals: Entrepeneur, Fighting, Artistic. Flaws: Ugly, Antagonistic. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Alexandre Langston, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)8 (-1) 13 (+1)14 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Ernest Weston, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Mortician, and he perpetually has his longsword ready. He wears his blonde hair up. His face is covered beneath a completely black helmet.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Sabotage a competitor.

Ideals: Fighting, Extrovert. Bonds: Job, Adventurer. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Ernest Weston, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ralf Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. He has shaved his head bald. He has several tiny ruby earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Further he is a bit of a stoner and is frequently out of it.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Navigator and found it very stressful. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Flaws: Addict, Disease. Bonds: Attractive, Rich, Job. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Ralf Gresham, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)10 (+0) 15 (+2)13 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Anselm Marley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a brown poncho over his likewise colored trousers and shirt. He is an epitome of beauty. He sports a flattop hair cut. He has violet eyes and a brown hat with a green feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Gardener business at a young age. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Passionate. Bonds: Attractive, Religious, Job, Rich. Occupation: Gardener

Voice: Indian accent

Attributes [hide]

Anselm Marley, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)7 (-2) 13 (+1)9 (-1)
Skills Intimidation +1, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Anselm York, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His blonde hair is cut short. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Banker. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the west to a Banker, Anselm learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To reunite with his absent father; and wants to raise his children well

Flaws: Impulsive, PTSD. Bonds: Poor, Job, In love, Family. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Anselm York, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Pink pearl (150 gp). Amethyst (150 gp).


Social Check DCs

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