Anthony Reid, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a slight overbite and is overall scrawny. His tied-back hair is black. His ears are large.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a wizard, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and many giants want him driven away
Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Mentor, Rich. Occupation: Knight
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Jet (130 gp). Peridot (80 gp). Moss agate (10 gp). 1 Chain shirt. 1 Half-Plate.
Hugh Warwick, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a black coat over a green low-cut shirt, and a small hat upon his head. His red hair is still thick. His gray eyes dart from person to person to random spaces in the air.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Hugh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Human people; and human compassion
Flaws: Antagonistic, Disease, Racist. Bonds: Guardian, Adventurer. Occupation: Shoemaker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. Star rose quartz (60 gp). Red spinel (70 gp). White opal (700 gp). 1 Minor magic item.
Alexandre Hayes, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is thinning but still full. He is very pretty but has cold, dead eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a Sellsword, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Poor, Job. Occupation: Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Half-Plate.
Nicholas Hadlee, Male Human [Permalink]
Personal [hide]
Description: He typically wears red cloth garments or leather armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is lengthy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great joy in being the best Barkeep in town.
History: He got into the Barkeep business at a young age. He helped his father out around the business and became quite the natural. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to open a new tavern; and balancing his hectic life and new barkeep responsibilities is difficult
Flaws: Addict, Shy. Bonds: Attractive, Job. Occupation: Barkeep
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp.
Gerald Appleton, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. He sports a flattop hair cut. He has violet eyes.
Personality: He is overprotective of those who hire his services. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Over the years he perfected his riding and shooting skills. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Marry his sister to traveling adventurers; and doesn't want to be a knight and was forced into it by his family
Bonds: Rich, Guardian, In love, Military, Nature, Family. Occupation: Knight
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Gnoll, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 pp.
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