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NPC Generator

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Advanced [show]


Anselm Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers black and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is cut short. His blue eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. Energy wise he seems alert and responsive.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: To find somewhere to settle down.

Ideals: Professionalism. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Anselm Fulton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)4 (-3) 14 (+2)11 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Henry Roscoe, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears many layers of old clothing at all times. His hair is greying and his face has many wrinkles. His amber eyes have a joyful gleam in them most of the time.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He can't help but pocket interesting objects he comes across

History: Born in the north his family was never financially stable. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has recently gotten a pet goose that steals things from people.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Poor, Enemies, Criminal record. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Henry Roscoe, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)7 (-2) 15 (+2)17 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Adelard Landon, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an entirely tan suit with yellow socks and a vest with buckled shoes. He has chestnut hair. He has gleaming, smiling gray eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Around other people he will do his best to conceal his emotions and appear jolly.

History: Adelard hails from a village terrorized by drow. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. Since then, he has sought to make the best of life.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Shy. Bonds: Enemies. Occupation: Tanner

Voice: Laughs frequently while speaking

Attributes [hide]

Adelard Landon, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)15 (+2) 9 (-1)16 (+3)
Skills Athletics +2, Religion +4
Senses Passive Perception 9
Languages Common, Undercommon, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Balimaar Barney, Male Human [Permalink]

Personal [hide]

Description: A 6'1" western man, he typically wears a sleeveless long coat of deep blue leather and dull violet iron scale mail. He has shaved his head bald. His eyes are a pleasant gray.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.

History: A powerful necromancer made him what he is. Like his father and his brother before him, after school he went straight into learning to become a Locksmith. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Flaws: Selfish, Secretive. Bonds: Job, Mentor, Family. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Balimaar Barney, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Investigation +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Drogo Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a clover on it. He has a very tight haircut. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Mercenary, who enjoyed hunting, Drogo was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Joker, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Nature, Adventurer. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

Drogo Hallewell, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 10 (+0)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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