Ernest Allerton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise violet.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Mayor like his father before him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Mayor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 17000 cp.
Alex Wharton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses well, typically a more casual-formal manner. His hair is auburn and very short. He has gleaming, smiling violet eyes.
Personality: Aggressive, abrasive, and angry, Alex embodies much of what other species detest in the Humans. He plays an instrument quite well.
History: Born to a Ruler, his mother struggled to pay the bills. He has had some formal poetry training, and achieved minor success. After a long history of fighting, Alex and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Slave Trader
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Peter Royal, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is also unnaturally pale. His golden hair is smooth and relatively long. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born on a small isolated farm. In his 11th year, his parents were killed by a illithids raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Peter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Revenge.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Enemies, Nature. Occupation: Miller
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Everburning torch.
Dean Badger, Male Human [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He carries with him a set of spears on his belt, each one with a topaz on the hilt. His white hair is smooth and relatively long. His green eyes peer out from beneath his small tan hat.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and money/treasure
Ideals: Fighting, Justice. Flaws: Shy. Bonds: Criminal record, Rich. Occupation: Fisher
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 18 (+4) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. 1 Good lock. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools.
Theobald Reed, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a worn and beaten armor. He keeps his silver hair in a pixie cut. His eyes, though not visible through his cowl, are brown.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Further he is a bit of a stoner and is frequently out of it.
History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has since lost track of the people in his past.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic. Flaws: Addict. Bonds: Family, Poor, Adventurer. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 7 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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