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NPC Generator

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Advanced [show]


Robert Crawford, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His left leg appears badly burned and disfigured. He has a long white beard with little hanging trinkets. He has a dull look in his blue eyes.

Personality: Confrontational and typically high on some drug or another. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Seamstress father left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Addict, Disease, Insomniac. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Robert Crawford, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Athletics +1, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


William Easton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears a lot of dark rich colors, with gold accents. He has styled his blonde hair well, parting it to the right. His gray unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Interpreter. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: He seems to be bored by most things.

Flaws: Disease, Mundane. Bonds: Attractive, Poor, Job. Occupation: Interpreter

Voice: Low range voice

Attributes [hide]

William Easton, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 11 (+0)17 (+3)
Skills Animal Handling +2, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp. Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Roger Marley, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large silver tufts of hair around his ears. His green unseeing eyes seem to look past you.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a island tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Passionate. Flaws: Ugly, Disease. Bonds: Adventurer, Nature. Occupation: Farmer

Voice: Australian accent

Attributes [hide]

Roger Marley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)9 (-1) 12 (+1)10 (+0)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2000 sp. 1 Masterwork Musical instrument.


Social Check DCs


Balimaar Altham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt, and his gloved hand is found clutching a whip. His red hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Joker, Gifted. Flaws: Ugly, Fearful. Occupation: Dilettante

Voice: Creaky witch voice

Attributes [hide]

Balimaar Altham, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)9 (-1) 13 (+1)6 (-2)
Skills Intimidation +0, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Anselm Vance, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His hair is black, silky, and of moderate length. His eyes, though not visible through his cowl, are green.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He is an amazing painter.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He loathes his own lifestyle; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Adventurer, Nature. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Anselm Vance, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)7 (-2) 9 (-1)12 (+1)
Skills History +0, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Jasper (20 gp). Amber (40 gp). Azurite (14 gp). Star rose quartz (20 gp). 1 Minor magic item.


Social Check DCs

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