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NPC Generator

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Advanced [show]


Ernest Acton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Bellfounder does. With a patchy chestnut beard and wild chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Interpreter, but he got bored and became a Bellfounder. He then took over the family business and is one of the better Bellfounder for hire.

Motivation: Further expansion of business.

Ideals: Justice. Flaws: Secretive. Bonds: Job, Poor. Occupation: Bellfounder

Voice: Italian accent

Attributes [hide]

Ernest Acton, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)13 (+1) 8 (-1)14 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Peter Acton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He keeps his brown hair in a pixie cut. His amber unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Peter has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge.

Flaws: Ugly, Disease, Sensitive, Antagonistic. Occupation: Carpenter

Voice: Pronounces O like U

Attributes [hide]

Peter Acton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Guy Blackwood, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears green leather gloves, a green jacket, and tight pants. His red hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Blacksmith. Flattery will make him almost putty in your hands.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has worked as a Blacksmith like his mother before him.

Motivation: To be a Knight again; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Selfish, Mundane. Bonds: Job. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Guy Blackwood, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills History +3, Performance +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Masterwork studded leather. 1 Banded mail. 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs


Ralf Harper, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Weaver uniform. He is muscular with a powerful set of arms. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Ralf hails from a village terrorized by giants. He struck it rich when he found rare goods in large quantities. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: To prove his worth to the world; and he wants revenge against giants

Ideals: Disciplined. Flaws: Impulsive. Bonds: Job, Enemies, Rich. Occupation: Weaver

Voice: Whispers

Attributes [hide]

Ralf Harper, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)14 (+2) 13 (+1)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Theobald Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He carries a battered nunchaku and tarnished falchion as well. He has shaved his head bald. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. After coming to the age of reason, Theobald took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge; and he's looking for his big break

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theobald Hayhurst, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 12 (+1)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp.


Social Check DCs

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