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Advanced [show]


Peter Sutton, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this northern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has black hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by goblins. Peter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Extrovert. Flaws: Mundane. Bonds: Attractive, Enemies, Job. Occupation: Armorer

Voice: Sighs a lot, exhausted

Attributes [hide]

Peter Sutton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)15 (+2) 9 (-1)12 (+1)
Skills Arcana +4, Survival +1
Senses Passive Perception 9
Languages Common, Undercommon, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Golden yellow topaz (400 gp). Eye agate (11 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Roger Merton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has done his best to style his blonde hair to look like a famous performer. This gray eyed easterner is not easily forgotten.

Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is currently in port desperately looking for someone to get him out; and his spouse's relatives view him with great suspicion

Ideals: Extrovert. Bonds: Slave, Adventurer, Immigrant, Family. Occupation: Stableman

Voice: Italian accent

Attributes [hide]

Roger Merton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Gerald Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. He carries a battered longsword and tarnished mace as well. His chestnut hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Shipwright, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the south, certain he would find work there.

Motivation: He is a bit of a kleptomaniac; and find a way to reverse the transformation of his sister

Ideals: Fighting, Optimist. Bonds: Attractive, Criminal record, Immigrant, Family. Occupation: Baker

Voice: Speaks in third person

Attributes [hide]

Gerald Stansfield, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)9 (-1) 10 (+0)14 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 10 pp. 1 Masterwork Common Melee.


Social Check DCs


Guy Lester, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear blue pants and tee shirts. He has moderate length silver hair. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born into a rich family. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he feels kind of lost in life

Ideals: Athletic. Flaws: Shy, Fearful, Depressed. Bonds: Rich. Occupation: Bellfounder

Voice: Speaks with back of mouth

Attributes [hide]

Guy Lester, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Guy Nash, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear white clothing when he does not wear armor. His hair is cut close to his head. His eyes, though not visible through his cowl, are blue.

Personality: His tongue was cut out and he uses sign language. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy; and money/treasure

Ideals: Persistence. Flaws: Ugly, Disease, Shy. Bonds: Nature, Rich. Occupation: Mayor

Voice: Slurs words

Attributes [hide]

Guy Nash, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)10 (+0) 18 (+4)15 (+2)
Skills Arcana +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 900 sp.


Social Check DCs

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