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Advanced [show]


Charles Wharton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He tends to wear a large brown jacket. His chestnut hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Hunter and occasionally as a mercenary.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Selfish, Impulsive. Bonds: Adventurer, Job, Rich. Occupation: Hunter

Voice: Nasally tone

Attributes [hide]

Charles Wharton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 6 (-2)15 (+2) 15 (+2)8 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Alexandrite (400 gp).


Social Check DCs


Raymond Richie, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. He has a chestnut handlebar mustache and slicked back chestnut hair. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was always a brilliant, if unscrupulous mind. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Insane. Bonds: Rich, Immigrant. Occupation: Miller

Voice: Rolls R's

Attributes [hide]

Raymond Richie, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Athletics +5, History +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Old masterpiece painting (700 gp). Old masterpiece painting (700 gp).


Social Check DCs


Ralf Cason, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, grey shirt, and black tie. He is portly but not overly obese. His hair is cut close to his head. This brown eyed westerner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Spice Merchant mother left him crippled. He now travels the world, in search of power and loot.

Motivation: A strong sense of loyalty to Human people; and to be a spice merchant again

Ideals: Joker. Flaws: Disease, Racist. Bonds: Job, Adventurer. Occupation: Bather

Voice: High pitched and raspy

Attributes [hide]

Ralf Cason, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)9 (-1) 8 (-1)15 (+2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Theodoric Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a dagger on it. His tied-back hair is auburn. His brown eyes peer out from beneath his wide-brimmed red hat.

Personality: He likes to make people angry or surprised. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better kind of golem.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Antagonistic, Hedonist. Bonds: Adventurer, Military. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Theodoric Hornsby, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Investigation +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 15000 cp.


Social Check DCs


Gerald Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a grey armored body suit, with a simple violet line shooting up and back down. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a Herbalist, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Poor. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Gerald Enfield, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 11 (+0)18 (+4) 18 (+4)15 (+2)
Skills Arcana +6, Medicine +6
Senses Passive Perception 14
Languages Common, Undercommon, Giant, Ignan, Druidic
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 40 pp. Red garnet (140 gp). Alexandrite (600 gp). Chalcedony (30 gp). Rock crystal (30 gp).


Social Check DCs

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