Don Bentham, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of his god around his neck, and a sickle on his belt. His blonde hair is smooth and relatively long. His face is scarred and worn.
Personality: Calm and collected, he is a well trained Bellfounder. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in the north, but his parents moved at a very young age to the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Don's homeland. Don decided to take the middle way and become a bodyguard. He became a Bellfounder soon after.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new bellfounder responsibilities is difficult
Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Job, Nature. Occupation: Bellfounder
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Aldous Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. His hair, while still mostly golden, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: Always inclined to offer people food he seems plenty friendly. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: He is a bit of a kleptomaniac.
Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Banker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: Just what you see.
Trym Cromwell, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, tan, dusty cloak. His hair is short and golden. He has green eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to loving parents in a slum to the west. A gifted student he started as a Layabout, but he got bored and became a Mayor. He inherited the family business which he has now maintained for 9 years.
Motivation: To end his boredom; and sabotage a competitor
Flaws: Antagonistic, Shy, Mundane. Bonds: Poor, Job. Occupation: Mayor
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 44000 sp. 1 Minor magic item.
Guy Payton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a brown vest and prefers pastel and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a auburn handlebar mustache and slicked back auburn hair. His amber eyes are passionate and lively.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly. Bonds: Enemies, Adventurer, Religious. Occupation: Banker
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Charles Home, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown shirt with thin grey vertical stripes and blue pants. His white hair is still thick. His fierce violet eyes like to dwell on things.
Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is skeptical of what others tell him and is slow to trust.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Nothing but the best is good enough for him; and wants to work out more often
Ideals: Athletic, Impeccable. Flaws: Shy, Disease, Insomniac. Occupation: Gardener
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
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