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NPC Generator

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Advanced [show]


Jocelyn Yorke, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear flannel. He has wavy silver hair. He is baby faced.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised by priests from a young age. A gifted student he started as a Layabout, but he got bored and became a Assassin. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Flaws: Antagonistic. Bonds: Poor, Job, Religious, Mentor. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Jocelyn Yorke, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Peridot (50 gp). Blue quartz (12 gp). Hematite (12 gp). 1 Minor magic item.


Social Check DCs


Bertram Marston, Male Human [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple black line shooting up and back down. He has a moderate pudge and is not very fit. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He is able to fit into much smaller and tighter spaces than normal.

History: He was born several months after his father was called into army service. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted martial powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Gardener

Voice: Dark and ominous

Attributes [hide]

Bertram Marston, Male Human Fighter 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)16 (+3) 9 (-1)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Druidic, Abyssal, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Lapis lazuli (14 gp). Violet garnet (800 gp). Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Warwick, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his blue eyes.

Personality: Arnold wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the north his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Disciplined, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Scribe

Voice: High pitched and raspy

Attributes [hide]

Arnold Warwick, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)13 (+1) 17 (+3)16 (+3)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Thomas Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered scimitar and tarnished longbow as well. He keeps his white hair in a flapper bob. He has green eyes.

Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Thomas's homeland. Thomas decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Extrovert, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Bricklayer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Thomas Tickle, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)16 (+3) 14 (+2)12 (+1)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Trym Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. He keeps his auburn hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Trym is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He comes from a rich northern family. He moved from fad to fad and when he turned 15 he discovered painting. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To find somewhere to settle down; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Greedy, Mundane. Bonds: Family, Rich. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Stansfield, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 8 (-1)10 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 9
Languages Common, Aquan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3 Tanglefoot bags.


Social Check DCs

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