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NPC Generator

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Advanced [show]


Drogo Upton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a ruthless business man, a trait he acquired from his father.

History: Born in the north to a Courier, Drogo learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. He now owns his own business.

Motivation: He seems to be bored by most things; and further expansion of business

Ideals: Joker, Entrepeneur. Flaws: Mundane. Bonds: Job, Nature. Occupation: Courier

Voice: Soothing and warm

Attributes [hide]

Drogo Upton, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)9 (-1) 10 (+0)6 (-2)
Skills Deception +0, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Justin Hastings, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tattered old clothes. His hair is red and curly. He has several tiny amber earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He enjoys reading and quiet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Rich, Slave. Occupation: Stylist

Voice: Hard of hearing, loud

Attributes [hide]

Justin Hastings, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)9 (-1) 8 (-1)11 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A small bag of saffron. (80 gp).


Social Check DCs


Tim Axton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Ruler, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and sabotage a competitor

Flaws: Insomniac. Bonds: Poor, Slave, Has a crush, Job. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Tim Axton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)7 (-2) 13 (+1)13 (+1)
Skills Persuasion +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Lance Garfield, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Farmer does. He has a penchant for wearing a ring with an oversized topaz on his right hand. His silver hair and beard is wavy and long. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the west to a Farmer, Lance learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a Farmer soon after.

Motivation: Money/treasure.

Flaws: Impulsive. Bonds: Job, Rich, In love, Religious. Occupation: Farmer

Voice: Sensual and smooth

Attributes [hide]

Lance Garfield, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)9 (-1) 15 (+2)16 (+3)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1600 sp. Golden yellow topaz (200 gp). Red garnet (150 gp).


Social Check DCs


Anselm Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He sports a long black beard, and similarly colored long hair. His green eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the south. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He wants revenge against illithids; and find a way to reverse the transformation of his sister

Flaws: Addict. Bonds: Religious, Poor, Family, Enemies. Occupation: Laborer

Voice: Hollow voice

Attributes [hide]

Anselm Melancon, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 6 (-2)7 (-2) 10 (+0)10 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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