Aldous Weston, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His auburn hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Fighting. Flaws: Insane, Secretive. Bonds: Adventurer, Nature, Criminal record. Occupation: Dilettante
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Goblin, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Hugh Fawcett, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. His hair is short and auburn. He has a dull look in his hazel eyes.
Personality: He is fixated on the number 58. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not trust anyone and sleeps with one eye open.
History: Hugh lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to raise his children well; and he's looking for his big break
Flaws: Insane, Insomniac. Bonds: Attractive, Family, Adventurer. Occupation: Carter
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Malachite (16 gp).
Ralf Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears pastel leather gloves, a pastel jacket, and tight pants. His hair is chestnut and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Animals are drawn to him, and he is able to talk to them.
History: Born in a small village he learned the ways of the warrior from his father. As a young adult he joined a group advocating for an improvement in Human conditions. After a long history of fighting, Ralf and his spouse have recently divorced.
Motivation: Human compassion; and he's repulsed by the pc
Ideals: Gifted, Fighting. Flaws: Antagonistic, Racist. Bonds: Attractive. Occupation: Adventurer
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 14000 cp. 1 Chain shirt.
Arnold Hastings, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He carries with him a set of bows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He keeps his silver hair in a pixie cut. He has a tattooed face.
Personality: He exudes charisma. He is a tour de force of persuasion. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To prove his worth to the world.
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Priest
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +1
Possessions: 16000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Godfrey Sydney, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. He has a long brown beard with little hanging trinkets. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a island tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Tailor
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Golden yellow topaz (800 gp). Freshwater pearl (16 gp). Hematite (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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