Guy Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries with him a set of bows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears his white hair up. He wears large thick round spectacles.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the west. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Spy.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Fighting. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Spy
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Dean Cornish, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally shirtless and showing off his tattooed chest. His hair is golden, silky, and of moderate length. His blue eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, he is a well trained Body Guard. He is obsessed with finding treasure.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he is unsatisfied with his job
Flaws: Disease. Bonds: Immigrant, Attractive, Job, Adventurer, Rich. Occupation: Body Guard
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1500 sp.
Chad Gracey, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tattered old clothes. He wears his silver hair up in a very large beehive style do. His amber eyes are passionate and lively.
Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Joker, Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Spy
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Clerebold Altham, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. His tied-back hair is golden. His brown eyes lackadaisically let the world flow into them.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the south to a Baker, Clerebold learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He now owns his own business.
Motivation: He is content; and he seems to be bored by most things
Ideals: Athletic, Entrepeneur. Flaws: Mundane. Bonds: Job, Slave. Occupation: Baker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Bertram Cooper, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a green vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair, when down, is lengthy. He has gleaming, smiling green eyes.
Personality: Eccentric and domineering, Bertram will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.
Motivation: To pay off his debts; and he'd like to take his coworkers down a peg
Ideals: Athletic, Extrovert, Gifted. Flaws: Ugly, Insane. Occupation: Mason
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 20 pp. 4 Holy water. 5 Acid flasks.
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