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Advanced [show]


Simon Atterton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a violet armored body suit, with a simple black line shooting up and back down. His whole body is exceptionally muscular. His long golden hair reaches down to his waist. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Simon embodies much of what other species detest in the Humans. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Simon Atterton, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Norman Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has styled his chestnut hair well, parting it to the right. His gray eyes peer out from beneath his Stetson white hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Beggar and found it very stressful. He became a Beggar soon after.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Athletic, Extrovert. Flaws: Insomniac. Bonds: Mentor, Job. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Norman Staurheim, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Azurite (5 gp). Jet (100 gp). 1 Minor magic item.


Social Check DCs


Jocelyn Huxley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the west. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Miller like his father before him.

Motivation: Wants to work out more often; and find a way to reverse the transformation of his brother

Ideals: Pacifist, Athletic. Bonds: Family, Nature, Job. Occupation: Miller

Voice: Rolls R's

Attributes [hide]

Jocelyn Huxley, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerard Kensley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is thinning but still full. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gerard was born the youngest of three triplets. A freak accident while working with his Body Guard mother left him crippled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Money/treasure; and wants to raise his children well

Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Family, Rich. Occupation: Bounty Hunter

Voice: Breathy voice

Attributes [hide]

Gerard Kensley, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 6
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)3 (-4) 13 (+1)14 (+2) 13 (+1)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +4 / 1d10+2, Ranged -2 / 1d10-4, Grapple +2

Possessions: 500 gp. Aquamarine (1200 gp). Deep blue spinel (1200 gp). 1 Minor magic item.


Social Check DCs


Percival Westcott, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tight fitting blue shirt and pants. He wears his hair in dreadlocks. His eyes are gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and he has a crush on the local shoemaker

Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Has a crush. Occupation: Hunter

Voice: High pitched, excited

Attributes [hide]

Percival Westcott, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 15000 sp. A roughly beaten golden orb (150 gp). A necklace of small pink pearls (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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