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NPC Generator

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Advanced [show]


Heward Rayden, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man typically wears white cloth garments or leather armor. He has done his best to style his silver hair to look like a famous performer. He has a dull look in his brown eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barrister arts, while his mother instructed him in etiquette, music and courtly manner. He moved out north to avoid the crime he committed. He is searching for what he claims is his rightful reward.

Motivation: He's in love; and he's looking for his big break

Bonds: Criminal record, Attractive, Rich, Adventurer, Has a crush. Occupation: Barrister

Voice: Mousy voice

Attributes [hide]

Heward Rayden, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 9 (-1)11 (+0) 14 (+2)17 (+3)
Skills Athletics +6, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2100 sp. Azurite (5 gp).


Social Check DCs


Geoffrey Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of axes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His golden hair and beard is wavy and long. His thin eyebrows rest above his beady violet eyes.

Personality: He dislikes all the random violence that takes place in the west. He is a ruthless business man, a trait he acquired from his father.

History: Geoffrey was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 4 years.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Geoffrey Spalding, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 9 (-1)12 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 9
Languages Common, Draconic, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Thunderstones. 1 Thunderstones. 4 Alchemist’s fire.


Social Check DCs


Geoffrey Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is black and very short. His eyes are violet and catlike.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Geoffrey was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Optimist. Bonds: Poor, Attractive, Job, Nature. Occupation: Sailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Geoffrey Staurheim, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)15 (+2) 14 (+2)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Brass mug with jade inlays (500 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Old masterpiece painting (600 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He very much looks the part of a Roofer. His auburn hair is greasy and uncared for. He has gleaming, smiling blue eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He tends to his Roofer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Poor, Military. Occupation: Roofer

Voice: Raspy

Attributes [hide]

Gerald Tewksbury, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Disguise kit. 1 Masterwork Musical instrument. 1 Good lock.


Social Check DCs


Manfred Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and he perpetually has his trident ready. His golden hair and beard is wavy and long. His eyes are violet and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. He also has developed a complete distrust of the Interpreter profession.

History: Born in the north to a Spice Merchant, Manfred learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Professionalism. Bonds: Job, Immigrant, Criminal record. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Manfred Carlisle, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)7 (-2) 15 (+2)13 (+1)
Skills Intimidation +3, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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