Kody Wilberforce, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears grey painted combat armor at almost all times. His hair is short and white. His eyes are violet and he is always smoking a pipe.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A powerful wizard made him what he is. A gifted student he started as a Body Guard, but he got bored and became a Crown-heir. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels kind of lost in life; and meet up once more with his childhood friend
Flaws: Depressed. Bonds: Adventurer, Mentor, Job. Occupation: Crown-heir
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Old masterpiece painting (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Anselm Allerton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is renowned for his bright white suits and hats. His white hair is drawn into a tight pony tail with a clover scrunchie. His green eyes lackadaisically let the world flow into them.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot resist a sob story and will often dote over anyone who has one.
History: Anselm hails from a village terrorized by drow. He worked as a nervous Tailor and found it very stressful. He inherited the family business which he has now maintained for 11 years.
Motivation: He is unsatisfied with his job; and wants to have a good time and be beloved
Ideals: Justice, Philantrophist, Optimist. Bonds: Enemies, Job. Occupation: Tailor
Voice: French accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1700 sp. 1 Backpack. 1 Average lock. 1 Superior lock.
Trym Barton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a faded coat and loose pants complete with small hat. His hair is long and white with streaks of silver, and is pulled back with small pastel clips. His beard is silver, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is almost excessively polite to everyone, even when angry. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born at the edge of vast mountains. There was a wharf not far from home where he often wandered off to fish. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle.
Flaws: Shy, Depressed. Bonds: Attractive, Military, Nature. Occupation: Mayor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. Fire opal (400 gp). Chrysoprase (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Nicholas Walcott, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. He has a very tight haircut. His green eyes have a joyful gleam in them most of the time.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Nicholas grew up listening to his mother's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Joker, Logical. Bonds: Adventurer, Criminal record. Occupation: Body Guard
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Solid gold idol (400 gp).
Dean Colby, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a fancy black suit. He has a brown handlebar mustache and slicked back brown hair. His eyes, though not visible through his cowl, are green.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised in a desert tribe. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Bonds: Attractive, Family, Slave, Nature, Enemies. Occupation: Glassblower
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 16000 sp. Tiger eye turquoise (6 gp). 1 Minor magic item.
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