Godfrey Vance, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His chestnut hair is kept up in a ponytail inside a top hat. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also hits on women, regardless of circumstances.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Courier.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has a crush on the local marshal
Ideals: Philantrophist, Artistic. Flaws: Greedy. Bonds: Has a crush, Job. Occupation: Courier
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
Possessions: 200 gp. Cloth of gold vestments (130 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Geoffrey Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is wearing colorful clothing, dressed as a Gardener. His brown hair is singed and shortened. His violet eyes dart from person to person.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has worked as a Gardener like his father before him.
Motivation: He is greedy; and to be a fortune-teller again
Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Slave, Job, Rich. Occupation: Gardener
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 7000 cp. 1 Tanglefoot bags. 1 Everburning torch.
Arnold Mori, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear black clothing when he does not wear armor. His brown hair, when down, is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has always had a great fascination with Human culture. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC; and balancing his hectic life and new jeweler responsibilities is difficult
Flaws: Addict, Racist, Antagonistic. Bonds: Military, Mentor, Job. Occupation: Jeweler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 12 (+1) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Auran, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 500 gp.
Percival Oakes, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and carries scythes. His auburn hair is cut jaggedly and amateurishly. His eyes are likewise brown. His teeth are white and perfect.
Personality: Percival is depressed about a lot of things. He tends to be a nihilist. Flattery will make him almost putty in your hands.
History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he loathes his own lifestyle
Ideals: Fighting. Flaws: Depressed, Selfish, Mundane. Bonds: Attractive, Slave. Occupation: Weaver
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 18 (+4) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Draconic, Gnoll, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Red garnet (160 gp). Lapis lazuli (11 gp). Violet garnet (200 gp).
Lance Milton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has a large tan mantle and cape that has been intricately interwoven into his grey robe. His hair is white, silky, and of moderate length. He has gleaming, smiling gray eyes.
Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Detective
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll, Druidic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 45000 sp.
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