Godfrey Wade, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His long auburn hair reaches down to his waist. His eyes are brown and beady.
Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Gifted, Optimist, Fighting. Flaws: Ugly. Occupation: Body Guard
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp.
Frederick Ansley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear violet clothing when he does not wear armor. His feathered hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants a kiss; and he has passion for adventuring and risk
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Adventurer, Has a crush. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Aquan, Ignan, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2400 sp.
Justin Dumph, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is dressed in an above average manner. With bright auburn hair and a scraggly beard. His eyes are brown and catlike.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a Tanner, his father struggled to pay the bills. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist, Fighting. Bonds: Attractive, Poor, Nature. Occupation: Spy
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Trym Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of bows on his belt, each one with a opal on the hilt. His silver hair is smooth and relatively long. His eyes are a pleasant blue.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is frequently practicing swordplay.
History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Attractive, Military, Poor. Occupation: Detective
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Bernard Wharton, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. He has moderate length golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.
History: He was born in a small island village. Bernard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To unite with his brother.
Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Family, Nature, Adventurer. Occupation: Barrister
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
