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NPC Generator

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Advanced [show]


Gomory Stanford, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tight fitting clothing which further accentuates his frame. His white hair is slicked back into a classic pompadour. His eyes are likewise violet. His teeth are white and perfect.

Personality: Gomory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a necromancer, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Disciplined, Logical. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Gomory Stanford, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)16 (+3) 17 (+3)10 (+0)
Skills Sleight of Hand +1, Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Druidic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. A pair of silk slippers encrusted with tiny pearls. (80 gp).


Social Check DCs


Reynard Lindsey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears long strands of jet and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. He has no hair. His eyes are a pleasant blue.

Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He plays an instrument quite well.

History: He was raised in a forest tribe. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Courier again.

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Reynard Lindsey, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 70 pp.


Social Check DCs


Anselm Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. He has done his best to style his chestnut hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken as a slave by a traveling circus and forced to perform He has since lost track of the people in his past.

Motivation: Doesn't want to be a Baker and was forced into it by his family.

Ideals: Disciplined. Flaws: Ugly. Bonds: Family, Rich, Slave. Occupation: Baker

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Bradshaw, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)10 (+0) 17 (+3)12 (+1)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Anselm Stanford, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears yellow painted combat armor at almost all times. His moppish red hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Calm and collected, he is a well trained Dyer. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Anselm was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He became a Dyer soon after.

Motivation: Further expansion of business; and money/treasure

Ideals: Extrovert. Bonds: Job, Attractive, Rich. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Anselm Stanford, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)14 (+2) 10 (+0)7 (-2)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 21000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Miles Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With a patchy silver beard and wild silver hair. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Server, who enjoyed hunting, Miles was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Miles took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur, Athletic, Optimist, Joker. Bonds: Nature. Occupation: Shipwright

Voice: Tuts and clicks tongue

Attributes [hide]

Miles Blackwood, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)9 (-1) 10 (+0)12 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. Aquamarine (300 gp). Blue star sapphire (1200 gp).


Social Check DCs

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