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NPC Generator

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Advanced [show]


Gerard Alton, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is blonde, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily eccentric. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and wants to open a new tavern

Flaws: Insane. Bonds: Attractive, Criminal record, Rich, Job. Occupation: Masseuse

Voice: Old Prospector

Attributes [hide]

Gerard Alton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)12 (+1) 10 (+0)14 (+2)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Deep green spinel (120 gp).


Social Check DCs


William Ryland, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tan cloak and cross-gartered green stockings. His red hair is cut short. His eyes are likewise hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy and tries to find solutions quickly.

History: William lived on a farm with his father, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: He would like to get married and retire; and marry his sister to traveling adventurers

Flaws: Lazy. Bonds: Family, Nature, Job, Has a crush. Occupation: Fletcher

Voice: Laughs frequently while speaking

Attributes [hide]

William Ryland, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)17 (+3) 14 (+2)16 (+3)
Skills Athletics +1, Religion +5
Senses Passive Perception 12
Languages Common, Infernal, Abyssal, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 38000 sp.


Social Check DCs


Rolf Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. His red hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also has developed a complete distrust of the Dyer profession.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stylist work with an outfit from a few towns over. Stylist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Stylist like his father before him.

Motivation: He's repulsed by the PC; and balancing his hectic life and new stylist responsibilities is difficult

Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Stylist

Voice: Booming voice

Attributes [hide]

Rolf Churchill, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)16 (+3) 9 (-1)17 (+3)
Skills Acrobatics +3, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Draconic, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Banded mail.


Social Check DCs


Alexandre Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his right hand. He wears his hair in dreadlocks. He has brown eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and seeks redemption

Ideals: Fighting, Extrovert. Bonds: Adventurer, In love, Criminal record. Occupation: Performer

Voice: Eastern European accent

Attributes [hide]

Alexandre Eastaughffe, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)10 (+0) 12 (+1)12 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Bertram Beckwith, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. He keeps his brown hair in a pixie cut. He has gray eyes and a red hat with a black feather.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also has developed a complete distrust of the Dyer profession.

History: He was born in a small forest village. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Jeweler for hire.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Impeccable. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Jeweler

Voice: Aggressive tone

Attributes [hide]

Bertram Beckwith, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Brown-green garnet (60 gp). Coral (60 gp). 4 Smokesticks.


Social Check DCs

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