Richard Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears skinny pants and wears a red and white robe with the hood down. He wears his black hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Prone to second guessing himself, he comes off as nervous. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Richard has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to raise his children well.
Ideals: Athletic. Flaws: Ugly, Shy, Disease. Bonds: Family. Occupation: Barber
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 17 (+3) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Hematite (16 gp). Alexandrite (300 gp). Smoky quartz (20 gp).
Rolf Alston, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is dressed in an above average manner. His blonde hair is smooth and relatively long. His eyes, though not visible through his cowl, are green.
Personality: He speaks before he thinks and is too direct. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Rolf was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He now owns his own business.
Motivation: Wants to raise his children well.
Flaws: Impulsive. Bonds: Attractive, Poor, Job, Family. Occupation: Herbalist
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 11 (+0) | 17 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Undercommon, Halfling
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 300 gp.
Gilbert Ansley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bald on top and has large black tufts of hair around his ears. He has violet eyes and a white hat with a tan feather.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up spear and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and doesn't want to be a seamstress and was forced into it by his family
Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Seamstress
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2300 sp.
Raymond Hartford, Male Human [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. He carries with him a set of shortbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Raymond was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Raymond took refuge in the large cave and found the beat up shortbow and armor he uses now. He ran away from his former home and has been making his living as a Bowyer for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Job, Nature. Occupation: Bowyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 300 gp. Obsidian (9 gp). Silver pearl (80 gp).
Geoffrey Tinley, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears an entirely tan suit with brown socks and a vest with buckled shoes. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His green unseeing eyes seem to look past you.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He served in the navy to pay for his family's outstanding loans. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants nothing more than to rejoin the army
Flaws: Disease, Antagonistic. Bonds: Enemies, Military, Nature. Occupation: Servant
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
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