Dean Thornton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. His brown hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of a Bather, who enjoyed hunting, Dean was taken on many hunting expeditions. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Entrepeneur, Gifted. Flaws: Insane. Bonds: Nature. Occupation: Body Guard
Voice: Irish accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Anselm Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears a grey tunic with white highlights, and long violet pants that bunch up around his shoes. He has no hair. His face is covered beneath a completely black helmet.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He got into the Junk Dealer business at a young age. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Ugly. Bonds: Family, Job, Rich. Occupation: Junk Dealer
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Nicholas Enfield, Male Human [Permalink]
Personal [hide]
Description: He dresses in green turtlenecks beneath a yellow coat with violet slacks, and carries halberds. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are likewise violet. His teeth are white and perfect.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Tanner business at a young age. He worked as a nervous Tanner and found it very stressful. He ran away from his former home and has been making his living as a Tanner for the past few years.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Poor. Occupation: Tanner
Voice: Smooth and feminine
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 5 (-3) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 1d10+4, Ranged -1 / 1d10-3, Grapple +4
Possessions: 500 gp.
Godfrey Tattersall, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a yellow shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. With a patchy auburn beard and wild auburn hair. His eyes are a pleasant violet.
Personality: He is very quiet and rarely speaks above a whisper. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Godfrey was raised in a hard working conservative environment. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Revenge; and he feels that his past leaves him morally obligated to help
Flaws: Shy. Bonds: Criminal record, Job, Enemies. Occupation: Marshal
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 400 gp. Deep blue spinel (1000 gp). Malachite (9 gp). Moonstone (60 gp). Aquamarine (1000 gp).
Jocelyn Bradshaw, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. With a patchy auburn beard and wild auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in the south to a Knight, Jocelyn learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He became a Knight soon after.
Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Insomniac, Secretive. Bonds: Criminal record, Job. Occupation: Knight
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 900 sp.
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