Everard Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is long and unkept. He has a tattooed face.
Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.
History: His mother raised him in a mountain cabin. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Flaws: Ugly, Disease. Bonds: Adventurer, Nature, Rich, Family. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
Gomory Ramsey, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His white hair is drawn into a tight pony tail with a skull scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gomory's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the east
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Ugly. Bonds: Job. Occupation: Tailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Wymar Whitby, Male Human [Permalink]
Personal [hide]
Description: A 6'2" northern man, he prefers to wear blue pants and tee shirts. His hair is white and very short. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wymar is combative with any and all who dare try his patience in the slightest.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Wymar was born on a far northern desert where he grew up under the tutelage of his mother, an expert Bounty Hunter. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Further expansion of business; and expand his business
Ideals: Justice, Logical. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Bounty Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 11 (+0) | 8 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Robert Gladstone, Male Human [Permalink]
Personal [hide]
Description: He wears bulky red painted plate armor. He wears his golden hair up in a very large beehive style do. His brown eyes peer out from beneath his broad red hat.
Personality: He is very quiet and rarely speaks above a whisper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Robert was born with his mother's beautiful face. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: To be a Actor again; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Blacksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Deep blue spinel (900 gp). Bloodstone (20 gp).
Rolf Presley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a small hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Body Guard business at a young age. Through the years after Rolf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Rolf's mother didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Body Guard.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Body Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 16 (+3) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 17000 cp. 3 Holy water. 4 Tanglefoot bags.
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