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Advanced [show]


Everard Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He is wearing a long, green cloak. His long auburn hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is extraordinarily eccentric. He also is a firm believer in the manly ideal.

History: Born in the east to a Servant, Everard learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Everard took refuge in the old dungeon and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and he wants to get laid

Flaws: Insane, Impulsive. Bonds: Job, Nature, Has a crush. Occupation: Servant

Voice: Tuts and clicks tongue

Attributes [hide]

Everard Wordsworth, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)11 (+0) 7 (-2)11 (+0)
Skills Acrobatics +5, Animal Handling +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Wymar Middleton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a green shirt with thin tan vertical stripes and green pants. He wears his brown hair up in a very large beehive style do. His amber eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for him, and Wymar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Glassblower soon after.

Motivation: He is unsatisfied with his job; and he loathes his own lifestyle

Ideals: Joker. Flaws: Depressed. Bonds: Military, Religious, Job. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar Middleton, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 6 (-2)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. Hematite (4 gp). 1 Minor magic item.


Social Check DCs


Charles Breeden, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a white armored body suit, with a simple tan line shooting up and back down. He sports a flattop hair cut. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is wracked by social anxiety

Ideals: Philantrophist, Fighting. Flaws: Disease. Bonds: Poor. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Charles Breeden, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)12 (+1) 8 (-1)9 (-1)
Skills Arcana +3, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Silver ewer (80 gp). Old masterpiece painting (700 gp).


Social Check DCs


Heward Prescott, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue shirt with thin grey vertical stripes and blue pants. He is muscular with a powerful set of arms. His hair is always cut to a buzz. His face is scarred and worn.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Heward hails from a village terrorized by dire rats. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Family, Enemies, Job, Criminal record. Occupation: Beggar

Voice: Deep voice with rolling R's

Attributes [hide]

Heward Prescott, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)10 (+0) 18 (+4)8 (-1)
Skills Athletics +5, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +6

Possessions: 400 gp. Star rose quartz (20 gp). Black opal (700 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gomory Kendall, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, black, dusty cloak. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has all his life been fascinated with writing.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Ugly, Shy, Addict. Bonds: Poor, Job. Occupation: Servant

Voice: Italian accent

Attributes [hide]

Gomory Kendall, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)14 (+2) 13 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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