Gunter Walpole, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. His silver hair, when down, is lengthy. He has gray eyes.
Personality: He loves telling others what to do and how they should feel about things. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He is the product a well kept family trust fund and as such has never really known need. Cursed with unlife at a very young age, Gunter has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it.
Ideals: Opinionated. Flaws: Shy, Disease. Bonds: Rich. Occupation: Miller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Manfred Tickle, Male Human [Permalink]
Personal [hide]
Description: This man wears a blue tunic with black highlights, and long blue pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears a top hat to cover his moderate length black hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He got into the Body Guard business at a young age. In his 15th year, his parents were killed by a illithids raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.
Motivation: His religion dominates his actions; and he wants revenge against illithids
Ideals: Optimist. Bonds: Rich, Attractive, Enemies, Job, Religious. Occupation: Body Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
Possessions: 200 gp.
Robert Tewksbury, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He usually wears his tan robe and has his sword always slung over his shoulder. His hair is greying and his face has many wrinkles. His gray eyes peer out from beneath his wide-brimmed tan hat.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: Retire the richest man in the south; and he's repulsed by the pc
Ideals: Entrepeneur, Logical. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Roofer
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Coral (90 gp).
Tim Fawcett, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a faded coat and loose pants complete with wide-brimmed hat. His moppish black hair is in a traditional bowl cut. His eyes are likewise amber.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Farmer, but he was a colossal failure. He has drifted from career to career and currently works as a Bellfounder.
Motivation: He has a crush on the local Farmer; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Has a crush. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Sylvan, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. Silver chalice with lapis lazuli gems (140 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp).
Theobald Burton, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and violet workpants. His shirt is white, and he wears a heavy violet leather apron most of the time. He carries with him a set of shortspears on his belt, each one with a emerald on the hilt. He keeps his long chestnut hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted necromantic powers by his dying sister.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Fighting, Gifted. Flaws: Sensitive. Bonds: Attractive, Rich. Occupation: Banker
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Rhodochrosite (6 gp).
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