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NPC Generator

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Advanced [show]


Gunter Kendall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He dresses in green turtlenecks beneath a black coat with blue slacks. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. He is skeptical of what others tell him and is slow to trust.

History: Born in the east to a Herbalist, Gunter learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He became a Herbalist soon after.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Insane, Addict, Shy. Bonds: Job, Nature. Occupation: Herbalist

Voice: Irish accent

Attributes [hide]

Gunter Kendall, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)10 (+0) 16 (+3)10 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs


Anselm Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears an entirely violet suit with pastel socks and a vest with buckled shoes. He is bald on top and has large silver tufts of hair around his ears. He wears a mask on his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a great chef.

History: He got into the Spice Merchant business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted druidic powers by his dying sister.

Motivation: Wants to open a new tavern; and to clean up the streets

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Guardian, Job. Occupation: Spice Merchant

Voice: Mousy voice

Attributes [hide]

Anselm Marleigh, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 11 (+0)15 (+2)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Aldous Asheton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. His auburn hair is thinning but still full. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Addict, Insane, Antagonistic. Bonds: Rich. Occupation: Soapmaker

Voice: Slurs words

Attributes [hide]

Aldous Asheton, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)14 (+2) 9 (-1)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Patrick Shirley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze. His brown hair is kept up in a ponytail inside a small hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Ideals: Athletic, Fighting. Bonds: Rich, Attractive, Religious. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Patrick Shirley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)7 (-2) 16 (+3)15 (+2)
Skills Animal Handling +5, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp. Lapis lazuli (13 gp). Red spinel (70 gp). Iolite (60 gp).


Social Check DCs


Trym Oakley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair, while still mostly golden, has prominent grey streaks. His eyes, though not visible through his cowl, are green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He comes from a rich eastern family. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Athletic, Joker. Bonds: Adventurer, Immigrant, Rich. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

Trym Oakley, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)7 (-2) 11 (+0)10 (+0)
Skills Arcana +0, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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