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NPC Generator

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Advanced [show]


Guy Abram, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in violet turtlenecks beneath a grey coat with blue slacks. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes peer out from beneath his Stetson violet hat.

Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Humans. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Guy was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Attractive, Religious, In love, Adventurer. Occupation: Laborer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Guy Abram, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)16 (+3) 13 (+1)12 (+1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Auran, Druidic, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Randal Haley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft red waves gently in the breeze. His white hair is cut short. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Masseuse. He is able to make almost anything out of random pieces of junk.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gifted student he started as a Spy, but he got bored and became a Masseuse. He became a Masseuse soon after.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Rich, Job. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Randal Haley, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 16000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely tan suit with brown socks and a vest with buckled shoes. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Randal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.

History: His mother raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Further expansion of business; and he desires power and/or immortality

Ideals: Extrovert, Professionalism. Bonds: Attractive, Poor, Nature. Occupation: Stylist

Voice: Speaks through clenched teeth

Attributes [hide]

Randal Myerscough, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)10 (+0) 9 (-1)10 (+0)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Tim Mori, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries with him a set of shields on his belt, each one with a aquamarine on the hilt. His blonde hair is kept up in a ponytail inside a deerstalker hat. His hazel eyes peer out from beneath his deerstalker pastel hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a white middle class family as the only child. Tim was born on a far western forest where he grew up under the tutelage of his mother, an expert Dilettante. He left for the west, certain he would find work there.

Motivation: He is content; and to find somewhere to settle down

Ideals: Fighting, Disciplined. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Dilettante

Voice: Hollow voice

Attributes [hide]

Tim Mori, Male Human Fighter 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 15 (+2)10 (+0) 19 (+4)14 (+2)
Skills Athletics +2, Sleight of Hand +7
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +7

Possessions: Just what you see.


Social Check DCs


Trym Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. He has a small bristly mustache and wavy red hair. He has blue eyes and a grey hat with a green feather.

Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not trust anyone and sleeps with one eye open.

History: Born in the east his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. He used his abilities to trick people and travel the world for free.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Insomniac. Bonds: Poor, Criminal record. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Trym Ainsworth, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 14 (+2)7 (-2) 13 (+1)18 (+4)
Skills Acrobatics -1, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 200 gp. Amethyst (140 gp). Hematite (11 gp). Violet garnet (800 gp).


Social Check DCs

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