Diggory Addington, Male Human [Permalink]
Personal [hide]
Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He is muscular with a powerful set of arms. His blonde hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Diggory was born with his father's beautiful face. A freak accident while working with his Miner father left him crippled. He has built up a small fortune and can afford his own way.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Flaws: Shy, Disease. Bonds: Rich, Attractive, Criminal record. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnome, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Justin Kent, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Actor. His hair is blonde and curly. His eyes are likewise brown.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has all his life been fascinated with painting.
History: The child of a Engraver, who enjoyed hunting, Justin was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist, Artistic. Flaws: Antagonistic, Insane. Bonds: Nature, Adventurer. Occupation: Actor
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Gerald Barney, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a brown poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair is short and chestnut. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gerald was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.
Ideals: Philantrophist, Professionalism. Flaws: Racist. Bonds: Rich, Job. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2000 cp. Malachite (4 gp).
Everard Gresham, Male Human [Permalink]
Personal [hide]
Description: An older man who is generally shirtless and showing off his tattooed chest, he is not a threatening figure. His blonde hair is still thick. His eyes are blue and catlike.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He got into the Fletcher business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Shy, PTSD. Bonds: Attractive, Job, Criminal record. Occupation: Fletcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Gnome, Ignan, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Ernest Jacobs, Male Human [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems. His hair is auburn, silky, and of moderate length. He is baby faced.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He would rather hide behind his crafts than deal with other people.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted psionic powers by his dying sister.
Motivation: He is greedy.
Ideals: Impeccable, Artistic, Gifted. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Blacksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 9000 cp. 1 Minor magic item.
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