Heward Everleigh, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in black turtlenecks beneath a white coat with grey slacks. He has styled his red hair well, parting it to the left. He wears crescent spectacles with a black brim.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Crown-heir and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To end his boredom; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Impulsive, PTSD, Mundane. Bonds: Job. Occupation: Crown-heir
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 20 pp. 1 Average lock. 1 Disguise kit.
Theobald Branson, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His hair is always cut to a buzz. His eyes are brown.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He got into the Ploughman business at a young age. Cursed with vampirism at a very young age, Theobald has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Job, Adventurer. Occupation: Ploughman
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp.
Chad Clinton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak. He carries a battered glaive and tarnished warhammer as well. His long white hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Chad is depressed about a lot of things. He tends to be a nihilist. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a forest tribe. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and he loathes his own lifestyle
Ideals: Fighting. Flaws: Insane, Depressed, Impulsive. Bonds: Nature, Slave. Occupation: Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 18 (+4) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. 1 Everburning torch. 3 Alchemist’s fire.
Gerald Walcott, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His hair is short and blonde. He wears round tiny glasses practically rammed into his face.
Personality: He dislikes all the random violence that takes place in the north. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Pacifist. Flaws: Depressed. Bonds: Military, Nature, Criminal record. Occupation: Adventurer
Voice: Russian accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Richard Blakeley, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His chestnut hair is drawn into a tight pony tail with a card scrunchie. He wears a mask on his face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Adventurer, Family. Occupation: Unemployed
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Red garnet (160 gp). Lapis lazuli (6 gp). Brown-green garnet (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
