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Gerald Wellington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a red vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born in the west. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Gerald began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by drow. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Enemies, Immigrant. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Gerald Wellington, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 17 (+3)15 (+2)
Skills Arcana +4
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. Carnelian (60 gp). Deep blue spinel (700 gp).


Social Check DCs


John Churchill, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He keeps his long red hair kept up in a rat tail. His eyes are likewise blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Barrister and found it very stressful. He now owns his own business.

Motivation: Expand his business; and to be a hunter again

Ideals: Athletic, Justice, Fighting. Flaws: Racist. Bonds: Job. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

John Churchill, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)5 (-3) 11 (+0)17 (+3)
Skills Insight +2, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 29000 sp.


Social Check DCs


Roger Norton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black coat over a blue low-cut shirt, and a Stetson hat upon his head. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has all his life been fascinated with painting.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his brother before him, after school he went straight into learning to become a Armorer. He inherited the family business which he has now maintained for 12 years.

Motivation: To be a Ruler again.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Armorer

Voice: Uses sign language

Attributes [hide]

Roger Norton, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 14 (+2)16 (+3)
Skills Religion +4, Stealth +4
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 cp. Azurite (8 gp). Fire opal (1100 gp). Rock crystal (50 gp).


Social Check DCs


Simon Reid, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear tan pants and tee shirts. His blonde hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady brown eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. A true patriot, Simon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He is a Lycanthrope in disguise. When Simon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Military, Adventurer. Occupation: Baker

Voice: Smoker's lung

Attributes [hide]

Simon Reid, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)15 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


William Blankley, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Seamstress. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is cut jaggedly and amateurishly. His eyes are green and he is always smoking a pipe.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. After a long history of fighting, William and his spouse have recently divorced.

Motivation: To get a good night's sleep; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Impulsive, Antagonistic, Insomniac. Bonds: Criminal record. Occupation: Seamstress

Voice: Uses lots of figures of speech

Attributes [hide]

William Blankley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)15 (+2) 11 (+0)11 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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