Henry Ashley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a feathered hat to cover his moderate length blonde hair. His violet eyes peer out from beneath his feathered white hat.
Personality: He never swears and excessively uses polite adverbs when speaking. He is an amazing painter.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted psionic powers by his dying brother.
Motivation: Wants to work out more often; and he is greedy
Ideals: Athletic, Optimist, Gifted. Bonds: Rich, Military. Occupation: Farmer
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: 4000 cp.
Justin Moreno, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He typically wears grey cloth garments or leather armor. His black hair is braided into rings. He is very pretty but has cold, dead eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Pacifist, Gifted. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Fortune-teller
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Randal England, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a slight overbite and is overall scrawny. He has done his best to style his brown hair to look like a famous performer. His gray eyes peer out from beneath his deerstalker yellow hat.
Personality: Overbrimming with self-confidence, Randal isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Human conditions. He has set out to sabotage the competition.
Motivation: His relatives are trying to arrange a marriage; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Racist. Bonds: Poor, Family, Job. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1500 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Alex Atherton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man has a large blue mantle and cape that has been intricately interwoven into his brown robe. His brown hair is thinning but still full. His brown eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his dancing dream.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and a deep hatred of drow
Ideals: Joker, Gifted, Artistic. Flaws: Insane. Bonds: Enemies. Occupation: Shoemaker
Voice: Italian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. 1 Hourglass. 1 Masterwork manacles. 1 Good lock.
Trey Hayden, Male Human [Permalink]
Personal [hide]
Description: He wears a red shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He wears a colorful flower in his silver hair. His green eyes dart from person to person to random spaces in the air.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He always tries to repair and not replace. It was this mentality that drove him into the Servant business.
History: Trey was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He struck the Servant job and began his own company from there.
Motivation: To be a Sculptor again; and he'd like to take his coworkers down a peg
Ideals: Optimist, Persistence, Entrepeneur. Bonds: Attractive, Job. Occupation: Servant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!