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NPC Generator

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Advanced [show]


Drogo Benson, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. His moppish silver hair is in a traditional bowl cut. He has brown eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Drogo was born with his mother's beautiful face. After coming to the age of reason, Drogo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Being a Knight kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Attractive, Religious. Occupation: Knight

Voice: Tuts and clicks tongue

Attributes [hide]

Drogo Benson, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)10 (+0) 15 (+2)8 (-1)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp.


Social Check DCs


Roland Clayton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a grey costume with the symbols of luck on his torso. His long red hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also hits on men, regardless of circumstances.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tailor. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he's attracted to the pc

Flaws: Shy, Mundane. Bonds: Attractive, Has a crush, Job. Occupation: Baker

Voice: Old thin voice

Attributes [hide]

Roland Clayton, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Zircon (70 gp).


Social Check DCs


Heward Adley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and he perpetually has his bow ready. With a patchy white beard and wild white hair. He has a dull look in his gray eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Persistence. Bonds: Religious, Slave. Occupation: Masseuse

Voice: Loud with bravado

Attributes [hide]

Heward Adley, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)16 (+3) 13 (+1)10 (+0)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Dwarven, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 40 pp. Azurite (5 gp).


Social Check DCs


Tim Cornish, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: When he was but 3 years old his parents immigrated from the west. His first spouse was a Jeweler, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Entrepeneur, Impeccable. Bonds: Attractive, Family, Immigrant. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Tim Cornish, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gerald Birkenhead, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a feathered hat to cover his moderate length white hair. His eyes are green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of eastern immigrants he idolized his father. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Fighting. Bonds: Attractive, Nature, Immigrant. Occupation: Mayor

Voice: Prounounces S like Z

Attributes [hide]

Gerald Birkenhead, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)14 (+2) 12 (+1)6 (-2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 3 Alchemist’s fire. 4 Antitoxin. 3 Alchemist’s fire.


Social Check DCs

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