Chad Dayton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His chestnut hair is knotted and matted. He has gleaming, smiling brown eyes.
Personality: Overbrimming with self-confidence, Chad isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He receives visions of the future at random moments
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he loathes his own lifestyle
Ideals: Impeccable, Gifted. Flaws: Depressed. Bonds: Job, Enemies. Occupation: Farmer
Voice: Italian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 7 (-2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 41000 sp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). Gold and topaz bottle stopper cork (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item.
Trey Garrick, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a black vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has no hair. His brown unseeing eyes seem to look past you.
Personality: This man loves music and to teach people music more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.
History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to open a new tavern; and find a way to reverse the transformation of his sister
Ideals: Artistic, Persistence. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Ruler
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 14000 cp.
Rolf Tattersall, Male Human [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair and beard is wavy and long. He has green eyes and a yellow hat with a black feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is frequently practicing swordplay.
History: From birth he was tutored by a cruel and relentless mentor. When Rolf reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Rolf and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Antagonistic. Bonds: Attractive, Military, Mentor. Occupation: Bricklayer
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Iolite (40 gp). Moonstone (40 gp). 1 Masterwork Uncommon Weapon.
Raymond Milton, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His red hair and beard is wavy and long. He has violet eyes and a tan hat with a brown feather.
Personality: He will rave to anyone who will listen. He is skeptical of what others tell him and is slow to trust.
History: Born in the east to a Butcher, Raymond learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has worked as a Butcher like his father before him.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Flaws: Insane, Shy. Bonds: Job. Occupation: Butcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 17000 cp.
Odo Rodney, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a well pressed and immaculate suit (or dress). His skin is also unnaturally pale. His hair is long and blonde with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. He has gleaming, smiling amber eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Odo was raised in a hard working conservative environment. When Odo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult.
Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Job, Military. Occupation: Adventurer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 7 (-2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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