Bernard Skelton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tattered old clothes. He keeps his white hair in a flapper bob. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: A powerful wizard made him what he is. In his 13th year, his parents were killed by a giants raid, leaving Bernard alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many giants want him driven away.
Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Enemies, Mentor. Occupation: Fisher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3
Possessions: 1100 sp. Alexandrite (400 gp). Sard (50 gp). Fire opal (400 gp).
Dustin Sharps, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered glaive and tarnished shield as well. He has a small bristly mustache and wavy golden hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: Stoic and calm, he prefers to meditate than take action. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: When he was but 4 years old his parents immigrated from the north. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Disciplined. Bonds: Rich, Attractive, Immigrant. Occupation: Soapmaker
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1900 sp. Moss agate (5 gp). Moss agate (5 gp). Jasper (20 gp).
Justin Clinton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in an above average manner. His hair is greying and his face has many wrinkles. His gray eyes are passionate and lively.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.
History: Justin was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Logical. Flaws: Selfish, Secretive. Bonds: Attractive, Rich. Occupation: Cartwright
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 16 (+3) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Gnoll, Goblin
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Manfred Barton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. His hair is long and golden with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Manfred was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Manfred's father didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Ideals: Joker. Flaws: Shy, Antagonistic. Bonds: Attractive, Poor. Occupation: Servant
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Terran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Kody Webley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his auburn hair. This gray eyed southerner is not easily forgotten.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kody took refuge in the ruined castle and found the beat up sickle and armor he uses now. He has worked as a Bounty Hunter like his father before him.
Motivation: Further expansion of business.
Flaws: Fearful. Bonds: Attractive, Immigrant, Job, Nature. Occupation: Bounty Hunter
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 7 (-2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 gp. 6 Acid flasks. 3 Holy water. 2 Tanglefoot bags.
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