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NPC Generator

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Advanced [show]


Godfrey Blythe, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He dresses in black turtlenecks beneath a brown coat with yellow slacks. He has silver hair. His gray unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he is greedy

Ideals: Gifted. Flaws: Disease, Hedonist, Depressed. Bonds: Immigrant. Occupation: Stylist

Voice: Relaxed voice

Attributes [hide]

Godfrey Blythe, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 6 (-2)11 (+0) 6 (-2)12 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Patrick Atterton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is well dressed, constantly wearing a brown suit, pastel shirt, and black tie. He is bald on top and has large auburn tufts of hair around his ears. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Patrick was born the youngest of three triplets. His childhood dream was to be a Navigator, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: An old rival family wants him found.

Ideals: Joker. Flaws: Ugly. Bonds: Guardian, Family, Job. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Patrick Atterton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 41 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)11 (+0) 13 (+1)9 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Geoffrey Harrington, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is silver and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. He is lazy, self-centered, vain, and jealous.

History: He was raised in a plains tribe. Geoffrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Entrepeneur. Flaws: Insomniac, Shy, Selfish. Bonds: Nature. Occupation: Ruler

Voice: Speaks through clenched teeth

Attributes [hide]

Geoffrey Harrington, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)10 (+0) 12 (+1)13 (+1)
Skills Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Alex Byron, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his white hair. His green unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Flaws: Disease, Greedy. Bonds: Attractive, Adventurer. Occupation: Gardener

Voice: Speaks with a cold

Attributes [hide]

Alex Byron, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 7 (-2)10 (+0) 8 (-1)12 (+1)
Skills Arcana +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Alex Hayden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With a patchy red beard and wild red hair. His eyes are likewise amber.

Personality: He is calm most of the time but flees social interaction. He has a habit of throwing himself into exceedingly dangerous situations.

History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: A deep hatred of brigands; and revenge

Flaws: Shy, Impulsive. Bonds: Nature, Job, Enemies. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Alex Hayden, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)16 (+3) 15 (+2)9 (-1)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Goblin, Orc, Elven
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 19000 sp.


Social Check DCs

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