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Advanced [show]


Drogo Copeland, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a brown suit, grey shirt, and white tie. He has done his best to style his brown hair to look like a famous performer. He wears an eyepatch.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Animals are drawn to him, and he is able to talk to them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Drogo has worked very hard to control his curse. He was granted necromantic powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and to get a good night's sleep

Ideals: Optimist, Gifted. Flaws: Ugly, Disease, Insomniac. Occupation: Hunter

Voice: Nasally tone

Attributes [hide]

Drogo Copeland, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Lapis lazuli (6 gp). Onyx (80 gp). Jasper (80 gp).


Social Check DCs


Robert Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in black turtlenecks beneath a grey coat with green slacks. His hair is cut close to his head. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.

History: Robert was born in the north. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Robert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Robert. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Spy

Voice: Scandinavian accent

Attributes [hide]

Robert Eastoft, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)11 (+0) 14 (+2)17 (+3)
Skills History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1200 sp. Red garnet (60 gp). Deep green spinel (60 gp). Silver pearl (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Colby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is typically in his Tanner uniform. He is bald on top and has large silver tufts of hair around his ears. He wears large thick round spectacles.

Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.

History: He was born in the east. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Poor, Immigrant. Occupation: Tanner

Voice: Australian accent

Attributes [hide]

Theobald Colby, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)16 (+3) 9 (-1)13 (+1)
Skills Persuasion +3, Religion +5
Senses Passive Perception 9
Languages Common, Sylvan, Druidic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Chad Roscoe, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he wears a robe, a symbol of the sun god around his neck, and a shortbow on his belt. He has done his best to style his blonde hair to look like a famous performer. His thin eyebrows rest above his beady blue eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He receives visions of the future at random moments

History: His father raised him in a mountain cabin. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Ruler

Voice: Draws out vowels

Attributes [hide]

Chad Roscoe, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)7 (-2) 5 (-3)15 (+2)
Skills Animal Handling -1, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Hunter Blakeley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears bulky black painted plate armor. His hair, while still mostly black, has prominent grey streaks. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the north to a Shipwright, Hunter learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Shipwright. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His religion dominates his actions; and he wants to meet his childhood hero

Flaws: Ugly. Bonds: Job, Criminal record, Adventurer, Religious. Occupation: Shipwright

Voice: Excited and jittery

Attributes [hide]

Hunter Blakeley, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills Insight +1, Investigation +4
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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