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NPC Generator

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Advanced [show]


Roger Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He wears bulky blue painted plate armor. His hair is red and curly. His gray eyes are passionate and lively.

Personality: He has always had a great fascination with Human culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Roger lived on a farm with his father, near the main road leading to a nearby town. Cursed with lycanthropy at a very young age, Roger has worked very hard to control his curse. He has been saving his money to try and buy his brother's freedom.

Motivation: He's attracted to the PC; and he would like to get married and retire

Flaws: Racist, Disease. Bonds: Job, Family, Has a crush. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Roger Tatum, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Athletics +4, History +4
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp.


Social Check DCs


Ernest Quinton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and brown handkerchief worn on his right side. He carries with him a set of bows on his belt, each one with a sapphire on the hilt. His long golden hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his father. He was taken from his home at a very young age. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Slave, Job. Occupation: Beggar

Voice: Low and grunting

Attributes [hide]

Ernest Quinton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)10 (+0) 11 (+0)10 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Jocelyn Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long red beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with his god.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He inherited the family business which he has now maintained for 9 years.

Motivation: Expand his business; and wants to open a new tavern

Bonds: Attractive, Job, Religious, Slave. Occupation: Junk Dealer

Voice: Speaks with lips pursed

Attributes [hide]

Jocelyn Asheton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 17 (+3)18 (+4)
Skills Stealth +4, Survival +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Amethyst (80 gp). Carnelian (70 gp). Jasper (70 gp).


Social Check DCs


Dean Blyth, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, white cloak. He has a penchant for wearing a ring with an oversized topaz on his left hand. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He likes to make people angry or surprised. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born at the edge of vast island. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Slave. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Dean Blyth, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)18 (+4) 11 (+0)17 (+3)
Skills History +6, Intimidation +5
Senses Passive Perception 10
Languages Common, Auran, Goblin, Gnoll, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: Amber (120 gp). 1 Masterwork Common Melee.


Social Check DCs


Don Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a simple tan robe with brown stripes complete with hood. His skin is fair and his fingers are delicate and long. His chestnut hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: A skeptical and narcissistic man, Don's first love is himself. His second love is also himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Don grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Don. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Entrepeneur. Bonds: Poor, Criminal record, Job. Occupation: Barrister

Voice: French accent

Attributes [hide]

Don Tyndall, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp.


Social Check DCs

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