Hugh Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a violet and blue robe with the hood down. He wears his black hair up. His eyes are green.
Personality: He is calm most of the time but flees social interaction. Further he is a bit of a stoner and is frequently out of it.
History: He was born into a rich family. Hugh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hugh decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Soapmaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Flaws: Shy, Addict. Bonds: Attractive, Rich, Criminal record. Occupation: Soapmaker
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 2400 sp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). 1 Masterwork Common Melee.
Peter Gyula, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a long white beard with little hanging trinkets. His amber eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, he has a hard time making friends. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. In his 16th year, his parents were killed by a goblins raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 13 years.
Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and regain custody of his daughter
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Enemies, Job, Family. Occupation: Seamstress
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Reynard Tinley, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. With a patchy white beard and wild white hair. His eyes, though not visible through his cowl, are blue.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is frequently practicing swordplay.
History: Reynard lived on a farm with his father, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform By chance he met his sister recently and the two have been together since.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and doesn't want to be a junk dealer and was forced into it by his family
Ideals: Joker. Bonds: Military, Family, Slave, Debt. Occupation: Junk Dealer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Golden pearl (100 gp). Red spinel (100 gp). Obsidian (12 gp).
Rolf Berkeley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear black tank tops with tan pants. His red hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Rolf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has all his life been fascinated with music.
History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Rolf took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Unemployed
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 10 (+0) | 13 (+1) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 300 gp. Blue sapphire (1100 gp).
Charles Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fine chain shirt which he covers with white colored cloaks and clothing. His tied-back hair is white. His eyes are likewise blue. His teeth are white and perfect.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Charles was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 7 years.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult.
Ideals: Joker, Fighting. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Apothecary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Terran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Superior lock. 1 Climber’s kit. 1 Silver holy symbol.
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