Trym Rodney, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears skinny pants and wears a white and pastel robe with the hood down. His brown hair is lengthy and is close to two feet long. His violet eyes peer out from beneath his feathered white hat.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Body Guard for hire.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Joker, Gifted. Bonds: Job, Rich. Occupation: Body Guard
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1300 sp. 1 Thunderstones.
Clerebold Gladstone, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and tends to wear a blue poncho over his likewise colored trousers and shirt. His right leg appears badly burned and disfigured. His silver hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: His tongue was cut out and he uses sign language. He is a bit of a xeno-phobe, disliking non-Humans.
History: He served in the navy to pay for his family's outstanding loans. When Clerebold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people.
Flaws: Ugly, Disease, Racist. Bonds: Military. Occupation: Shoemaker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Lance Anderton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a blue cloak and cross-gartered violet stockings. With bright white hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: Calm and collected, he is a well trained Cartwright. He is harsh and unforgiving.
History: He was raised in a desert tribe. While studying, he fell in love. They married and had a son. He's also a talented Guard, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and to be a guard again
Flaws: Antagonistic. Bonds: Attractive, Job, Nature, In love. Occupation: Cartwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1700 sp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Fire opal pendant on a fine gold chain (800 gp). Silver comb with moonstones (800 gp). 1 Masterwork studded leather.
Henry Stanford, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He usually wears his black robe and has his ceremonial dagger always slung over his shoulder. He wears his golden hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also has developed a complete distrust of the Bricklayer profession.
History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is unsatisfied with his job; and to be a bricklayer again
Ideals: Justice, Logical. Bonds: Attractive, Job, Poor. Occupation: Navigator
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Nicholas Hornsby, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear grey clothing when he does not wear armor, and he perpetually has his greataxe ready. His long auburn hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is business-like. He takes instructions and follows them to the letter. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He got away from his former life and has fallen to alcoholism.
Motivation: To share knowledge with the world.
Ideals: Fighting, Professionalism, Logical. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 600 sp. Red spinel (130 gp). Zircon (80 gp).
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