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NPC Generator

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Advanced [show]


Roger York, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He carries with him a set of daggers on his belt, each one with a amber on the hilt. With a patchy white beard and wild white hair. His blue unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a son. Some 10 years later his spouse died after the birth of his son. Heartbroken, Roger never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Disease, Ugly. Bonds: Adventurer, In love. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Roger York, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)15 (+2) 12 (+1)14 (+2)
Skills Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 11000 cp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Norman Lindsay, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in violet turtlenecks beneath a grey coat with red slacks. His hair, while still mostly brown, has prominent grey streaks. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Norman embodies much of what other species detest in the Humans. He is obsessed with his god.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Norman took refuge in the large cave and found the beat up greatsword and armor he uses now. He has set out to sabotage the competition.

Motivation: He doesn't get along with people that don't share his tastes; and expand his business

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Religious, Nature, Job. Occupation: Farmer

Voice: Middle-eastern accent

Attributes [hide]

Norman Lindsay, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 10
Languages Common, Druidic, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Blue quartz (8 gp). Sard (50 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Frederick Astley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. His long chestnut hair reaches down to his waist. He wears an eyepatch.

Personality: A skeptical and narcissistic man, Frederick's first love is himself. His second love is also himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Frederick was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. After coming to the age of reason, Frederick took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Tailor

Voice: High pitched, excited

Attributes [hide]

Frederick Astley, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Simon Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a cross on it. He has styled his golden hair well, parting it to the right. He has hazel eyes and a tan hat with a blue feather.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also has developed a complete distrust of the Locksmith profession.

History: He was born in a small desert village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Shy. Bonds: Job, Nature, Adventurer. Occupation: Bookbinder

Voice: Italian accent

Attributes [hide]

Simon Ashley, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Cory Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with tan stripes complete with hood. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is thinning but still full. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Cory was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Cory Trowbridge, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 70 pp.


Social Check DCs

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