Nicholas Merton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a green coat. His red hair is unkempt and raggedy. He has gleaming, smiling gray eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He enjoys reading and quiet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Logical. Flaws: Ugly, Racist, Disease. Bonds: Poor. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Druidic, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. Black pearl (600 gp). Chrysoprase (20 gp). Jet (160 gp). Star ruby (800 gp). 1 Minor magic item.
Adelard Read, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fighting clothing, which leaves very little to the imagination. He wears his silver hair down. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Adelard was born in the east. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting, Persistence. Flaws: Secretive, Shy. Bonds: Job. Occupation: Laborer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 600 gp. Blue quartz (15 gp). Azurite (15 gp). Aquamarine (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Sheldon, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears tan leather gloves, a tan jacket, and tight pants, marred by chocolates. He has chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Ugly, Insane, Disease. Bonds: Rich. Occupation: Stableman
Voice: French accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Onyx (50 gp). Rock crystal (50 gp). Deep blue spinel (200 gp). 1 Minor magic item.
Alex Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear, and he perpetually has his quarterstaff ready. His hair is chestnut and very short. His green eyes are slightly larger than normal.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He works hard and plays hard.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting, Gifted. Flaws: Shy, Hedonist. Bonds: Religious. Occupation: Dilettante
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 cp.
Anselm Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a grey vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a deerstalker hat to cover his moderate length golden hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: Anselm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Someone believes him a fraud; and regain custody of his daughter
Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Mentor, Nature. Occupation: Shepherd
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1300 sp.
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