Manfred Budd, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a well pressed and immaculate suit (or dress). He has styled his golden hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic man, Manfred's first love is himself. His second love is also himself. He has a minor phobia of water and hates getting wet.
History: When he was but 3 years old his parents immigrated from the north. Manfred was born on a far northern mountains where he grew up under the tutelage of his father, an expert Stylist. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is terrified, and will act out of fear.
Ideals: Impeccable. Flaws: Insane, Fearful. Bonds: Poor, Immigrant. Occupation: Stylist
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Moonstone (30 gp). 1 Masterwork Common Melee.
Gunter Brandon, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in a small plains village. He has chosen to use the inheritance that was left to him frivolously. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Nature, Rich. Occupation: Fletcher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 7 (-2) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
Possessions: Azurite (13 gp).
Balimaar Clapham, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. His brown hair has been sun bleached extensively. He has gray eyes and a blue hat with a white feather.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Balimaar was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Mayor for hire.
Motivation: To be a Shipwright again; and he is greedy
Ideals: Fighting. Flaws: Antagonistic, Ugly. Bonds: Rich, Nature, Job. Occupation: Mayor
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 18 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Orc, Sylvan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Blue sapphire (700 gp). Moss agate (9 gp).
Anselm Branson, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft red waves gently in the breeze. He has shaved his head bald. His blue eyes peer out from beneath his deerstalker black hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: Money/treasure.
Ideals: Persistence, Philantrophist. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Fisher
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Percival Upton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears grey leather gloves, a grey jacket, and tight pants, and is pretty ugly. His hair is red and curly. His face is scarred and worn.
Personality: This man loves music and to teach people music more than just about anything. He pushes his goals aggressively. He is also a coward if confronted.
History: Percival was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Doctor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 6 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2300 sp. 1 Masterwork Heavy steel shield. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!