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NPC Generator

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Advanced [show]


William Brownrigg, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears baggy tan pantaloons and a red scarf. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. He was taken as a slave by a traveling circus and forced to perform He is searching for what he claims is his rightful reward.

Motivation: He is terrified, and will act out of fear; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Fearful. Bonds: Adventurer, Slave. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

William Brownrigg, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Religion +5, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan, Druidic, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Bullseye lantern. 1 Simple lock.


Social Check DCs


Charles Merton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair is cut short with large spiked bangs in the front. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He uses divination through singing.

History: Gifted from a young age, Charles studied abroad. His father was a mechanic, and taught him how to fix just about anything. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has money and likes to spend it; and a rival would like him out of the picture

Ideals: Gifted, Persistence. Flaws: Secretive. Bonds: Rich, Criminal record. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Charles Merton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)17 (+3) 12 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Terran, Ignan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Thunderstones. 1 Antitoxin.


Social Check DCs


Don Denholm, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tattered old clothes, and a wedding ring on his right hand. He has done his best to style his red hair to look like a famous performer. His thin eyebrows rest above his beady blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born a particularly ugly child, much to the horror of his parents. His father had invested heavily in several trade routes and wanted him to inherit them. Some 3 years later his spouse died after the birth of his son. Heartbroken, Don never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He feels threatened by others; and he is greedy

Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: In love, Rich. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Don Denholm, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)9 (-1) 6 (-2)13 (+1)
Skills Medicine +0, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Balimaar Westbrook, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. His hair is white and curly. His eyes, though not visible through his cowl, are brown.

Personality: Confrontational and typically high on some drug or another. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family He helped his mother out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Flaws: Addict. Bonds: Criminal record, Job, Enemies, Rich. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Balimaar Westbrook, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 17000 cp.


Social Check DCs


Roland Garrick, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He tends to wear a large blue jacket. His whole body is exceptionally muscular. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Ploughman business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Bonds: Immigrant, Adventurer, Job, Family. Occupation: Ploughman

Voice: Strong lisp

Attributes [hide]

Roland Garrick, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 8 (-1)14 (+2) 12 (+1)15 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs

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