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Advanced [show]


William Colby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. He is bald on top and has large brown tufts of hair around his ears. His gray eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.

History: Born to a Shoemaker, his mother struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Ugly, Insane, Insomniac. Bonds: Poor. Occupation: Tailor

Voice: Gruff and masculine

Attributes [hide]

William Colby, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 8 (-1)15 (+2) 12 (+1)13 (+1)
Skills Insight +3, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Geoffrey Hackney, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. He is physically well-built. His auburn hair is singed and shortened. His violet eyes peer out from beneath his wide-brimmed green hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: A strong sense of loyalty to Human people; and he desires power and/or immortality

Flaws: Ugly, Antagonistic, Hedonist, Racist. Bonds: Family, Adventurer. Occupation: Spy

Voice: Australian accent

Attributes [hide]

Geoffrey Hackney, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 40000 sp.


Social Check DCs


Kyle Branson, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears a green costume with the symbols of magic on his torso. His moppish black hair is in a traditional bowl cut. His fierce gray eyes like to dwell on things.

Personality: Abrasive and pushy, he has a hard time making friends. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Fletcher, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy; and marry his brother to traveling adventurers

Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Rich, Family. Occupation: Armorer

Voice: Spanish accent

Attributes [hide]

Kyle Branson, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)15 (+2) 18 (+4)12 (+1)
Skills Medicine +6, Survival +6
Senses Passive Perception 14
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Theobald Sharps, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and is pretty ugly. His brown hair is kept up in a ponytail inside a top hat. He has several tiny jet earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A powerful brothel owner made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He has money and likes to spend it.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Mentor, Adventurer. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Theobald Sharps, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Investigation +4, Survival +5
Senses Passive Perception 13
Languages Common, Ignan, Halfling
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2100 sp.


Social Check DCs


Adelard Shirley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a green vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is silver and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.

History: Born to a Stylist, his mother struggled to pay the bills. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Adelard Shirley, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 8000 cp. 1 Minor magic item.


Social Check DCs

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