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NPC Generator

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Advanced [show]


Bertram Wordsworth, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear grey clothing when he does not wear armor. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. As long as the job gets done he does not care how it got done.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Bertram has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To clean up the streets.

Ideals: Professionalism. Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Guardian. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Bertram Wordsworth, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Athletics +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Ernest Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His brown hair is lengthy and is close to two feet long. He has blue eyes and a blue hat with a yellow feather.

Personality: Stoic and calm, he prefers to meditate than take action. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the east to a Knight, Ernest learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He struck the Knight job and began his own company from there.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Disciplined, Joker. Flaws: Ugly, Racist. Bonds: Job. Occupation: Knight

Voice: Old Prospector

Attributes [hide]

Ernest Birkenhead, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)11 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Athletics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2700 sp. 2 Smokesticks.


Social Check DCs


Heward Soames, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a long silver beard with little hanging trinkets. His eyes are green and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a criminal king-pin and mafia family In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently he has begun working with bootleggers and crooks.

Motivation: A deep hatred of dire rats; and he has decided he is irredeemable

Ideals: Optimist. Flaws: Impulsive, Fearful. Bonds: Criminal record, Enemies. Occupation: Bowyer

Voice: Cold and demanding tone

Attributes [hide]

Heward Soames, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)12 (+1) 17 (+3)13 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Odo Ryland, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His hair is auburn, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a brothel owner, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich. Occupation: Actor

Voice: Tuts and clicks tongue

Attributes [hide]

Odo Ryland, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 6 (-2)15 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 8
Languages Common, Dwarven, Undercommon, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Alexandrite (700 gp). Hematite (6 gp).


Social Check DCs


Henry Westcott, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries glaives. He keeps his golden hair in a pixie cut. His violet eyes have a joyful gleam in them most of the time.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Cartwright again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Job, Adventurer. Occupation: Sailor

Voice: Whispers

Attributes [hide]

Henry Westcott, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Jade (120 gp). Alexandrite (700 gp).


Social Check DCs

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