Adelard Everleigh, Male Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He is wearing a long, grey cloak. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are violet.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.
History: Adelard was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Brewer. He has achieved small success as a Brewer.
Motivation: Doesn't want to be a Brewer and was forced into it by his family; and he feels the way he acts is they only way to get by in the world
Ideals: Optimist, Professionalism, Impeccable. Bonds: Attractive, Family, Job. Occupation: Brewer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Dean Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light black in addition to tight pants. He has a red handlebar mustache and slicked back red hair. He has blue eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the north to a Blacksmith, Dean learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Blacksmith for the past few years.
Motivation: He feels kind of lost in life; and to prove his worth to the world
Flaws: Mundane, Impulsive, Depressed. Bonds: Job, Slave. Occupation: Blacksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 2 Tanglefoot bags. 2 Tanglefoot bags. 1 Everburning torch.
Justin Ridley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is drawn into a tight pony tail with a cross scrunchie. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.
History: He was born several months after his mother was called into army service. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend.
Ideals: Persistence. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Navigator
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Drogo Wallace, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is also unnaturally pale. His brown hair is lengthy. His thin eyebrows rest above his beady green eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has never given up on his music dream.
Motivation: He's repulsed by the PC; and retire the richest man in the north
Ideals: Entrepeneur, Artistic. Flaws: Ugly, Antagonistic, Shy. Occupation: Gardener
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 16 (+3) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp.
Charles Barney, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears an entirely green suit with brown socks and a vest with buckled shoes. He keeps his silver hair in a flapper bob. This gray eyed northerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Regain custody of his daughter; and wants to raise his children well
Flaws: Addict. Bonds: Family, Religious, Enemies. Occupation: Glassblower
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
