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NPC Generator

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Advanced [show]


Dustin Burton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a green and violet handkerchief worn on his left side. With bright white hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He got into the Jeweler business at a young age. He worked as a nervous Jeweler and found it very stressful. He struck the Jeweler job and began his own company from there.

Motivation: He is unsatisfied with his job; and nothing but the best is good enough for him

Ideals: Impeccable, Optimist. Flaws: Insane. Bonds: Immigrant, In love, Job. Occupation: Jeweler

Voice: Speaks with lips pursed

Attributes [hide]

Dustin Burton, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 11 (+0)9 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Manfred Radcliffe, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a large black jacket. His long red hair is drawn into a two foot long braid. His amber eyes peer out from beneath his top black hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. Manfred was born on a far western desert where he grew up under the tutelage of his father, an expert Blacksmith. He has never given up on his painting dream.

Motivation: He feels the way he acts is they only way to get by in the world; and to share knowledge with the world

Ideals: Impeccable, Professionalism, Artistic, Logical. Bonds: Immigrant. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Manfred Radcliffe, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)18 (+4) 13 (+1)13 (+1)
Skills Arcana +6, Athletics +4
Senses Passive Perception 11
Languages Common, Auran, Elven, Giant, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Gomory Holton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. His auburn hair is cut short. He has a tattooed face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gomory was born with his father's beautiful face. Brilliant and gifted he never wanted to apply himself. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.

Motivation: Revenge; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Attractive, Criminal record, Job, Enemies. Occupation: Shipwright

Voice: Booming voice

Attributes [hide]

Gomory Holton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)17 (+3) 7 (-2)11 (+0)
Skills Deception +2, Survival +0
Senses Passive Perception 8
Languages Common, Infernal, Ignan, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Kyle Presley, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. He has a moderate pudge and is not very fit. He has a blonde handlebar mustache and slicked back blonde hair. He has a tattooed face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 5 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he is compelled to act according to his religious beliefs

Ideals: Justice. Bonds: Immigrant, Adventurer, Religious. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Kyle Presley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 8 Acid flasks.


Social Check DCs


Nicholas Garrick, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. His top hat is riddled with cuts and holes. His thin eyebrows rest above his beady amber eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a slaver, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Mentor, Family. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Nicholas Garrick, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Coral (120 gp). Pink pearl (120 gp). Chrysoprase (60 gp).


Social Check DCs

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